The Voodoo2 or Voodoo 2 is a set of three specialized 3D graphics chips on a single chipset setup, made by 3dfx. A significant requirement of the OEM business was the ability to consistently produce new products on the six-month product refresh cycle the computer manufacturers required; 3dfx did not have the methodology nor the mindset to focus on this business model. Voodoo 5 cards require supplementary power in the form of a single Molex connection. The card’s prime use case would be early statically-linked Glide games in DOS that depend on the first Voodoo chipset. Archived from the original on If software does not straightforwardly access either glide. IMHO, best manufacturer of 3dfx cards in the ’90s.

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So even though there are technically 4 or 8 MB of texture memory on a card effectively there are only 2 or 4 MB available for textures. Retrieved from ” https: Single-pass trilinear filtering was possible as well. It requires the same external pass-through cabling familiar to owners of the Voodoo.

Since Glide was a proprietary interface, there were 3rd party efforts from early on to bring it to all 3D cards.

STB prior to the 3dfx acquisition also approached Nvidia as a potential partner to acquire the company. Views Read View source View history.


The mechanical relays emitted an audible “clicking” sound when they engaged and disengaged. It certainly does its job since Voodoo2. Important part of the ovodoo story is associated with the fifth employee and first engineer Brian Hook, creator of Glide API. For sale is an extremely rare box and inner box for a 3dfx voodoo 3 graphics card.


See and discover other items: A rare third version was produced which featured a Cirrus Logic 2D chip. The original Voodoo Graphics also has SLI capability, but it is only used in the arcade and professional markets. Despite this limitation, the Voodoo Graphics product and its follow-up, Voodoo2, were popular.

Super Video 3d Accelerator Board 3dfx Voodoo PCI Card Ev-3dfx-4 Maxi Gamer 3d

The V4 is not a large improvement over the V3, since it performs similarly and its new features are of limited benefit due to this fact. Credit goes to Brian Burning’s developer relations department. While there were many games that used Acelerator, the killer application for Voodoo Graphics was the MiniGL driver developed to allow hardware acceleration of the game Quake by id Software.

Full speed bilinear is achieved by four way interleaving memory banks rather than acceleerator caching. At the time, STB was Nvidia’s largest customer and was 3dxf minimally engaged with 3dfx. There was a problem filtering reviews right now. About the product uses PCI interface 8mb 3d accelerator 3dfx voodoo. Amazon Music Stream millions of songs. Community-made resources for 3dfx cards include drivers, such as Amigamerlin, x3dfx and SFFT, which can provide more features and speed than the latest official drivers from and some of which allow the cards to be run under Windows XP, or tools such as V.

This was my personal card back in the day of Voodoo cards. Later, these technologies were part of the Nvidia asset purchase in December The Voodoo3 sold relatively well, but was disappointing compared to the first two models and 3dfx gave up the market leadership to Nvidia.


All other country’s I will ship to the global shipping center. Memory Size see all. While Voodoo chipset remains too expensive for PC market first coin-op machines by several companies are appearing.

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Though at that time few games supported large textures and bit color, and those that did generally were too demanding to be run at playable framerates, the features “bit color support” and “x textures” were much more impressive on paper than bit color and x texture support.

Experience With latest official driver 3. Retrieved from ” https: Key to this success was focus on raw power in fundamental 3d operations and ommiting anything else.

The game also had Direct3D and OpenGL renderers, but Direct3D was well in its infancy back in the day and even the OpenGL renderer wasn’t their best effort, therefore players with competitor cards had to wait for Epic’s patches to improve the graphics, but in the end it would take fanmade patches to provide competitive renderers.